After more than a year I finally got to update this blog... anyway, I got a regular tabletop roleplaying gaming group now and I pitched my idea for an Eberron campaign using Dungeons and Dragons 4th Edition early this year. Even though some of them love the idea of playing with minis, no one wanted to play the 4th edition! So I pitched in another idea -- playing Eberron with Fate Core rules. I got the "go" vote and voila! For two sessions we toiled with the game and character creation. I know at least two of my players (out of five) have played Spirit of the Century with me before, and yet, we struggled with character creation. Me thinks it is because of the unique way of creating characters with Fate Core. As you probably know, there is no list or tables where you get to pick out items/stats; everything, including powers (Stunts) get to be determined by the players by putting in Aspects. Certainly, at one point, I was tempted to say "Screw this, let's play the 5th edition instead" because everyone was struggling with Aspect creation!
First things first: game creation. Any Eberron campaign would inevitably touch the Last War, so one of the game Aspects I proposed was "Shadows of the Last War". This would be invoked for effect, mainly for the scenery (such as war-torn landscape) and people's reaction (general suspicion, especially of other nationalities). I let my players decide on the second Aspect, and they proposed that the problem they would face initially would be the "Refugee Problem". I agreed, and put in "New Cyre" in Breland as the location of the first scenario, since that is where most of the Cyran refugees during the Last War ended up. As per the Eberron Campaign Guide, the leader of New Cyre is the former ambassador to Breland, Prince Oargev ir'Wynarn. So now I have a location, a supporting NPC, and two issues for my Fate Eberron game! Woohoo!
Next issue, actual character creation!
A blog about my role-playing game setting adaptations using the Fate Core system.
Showing posts with label actual play. Show all posts
Showing posts with label actual play. Show all posts
05 August 2015
03 May 2014
Water, water, where art thou?!
One morning in Fairy Land, Rosy woke up to water her plants. However, there was no water flowing out of the tap. A passing servant says to Rosy to check the dam; when Rosy got there, there was a commotion as apparently, the key to turn on the water from the dam has been stolen by a troll! The only way to make the water flow again was to retrieve the key from the troll, but where can Rosy find him? The villagers told her to ask the all-knowing king of Fairy Land, King Peacock.
King Peacock tells the princess the way to the troll's cave is long and winding, but there is a short cut that she can take, through the dark forest. Not wanting to go through the scary forest, Rosy and her friend Flappy the Butterfly took the long route, despite the King's advice that it will take them a long time to get to the troll's cave with that route. Taking the long road might delay the princess, and the plants in the garden might die if they don't get water soon enough.
After a long and uneventful journey, the duo finds the troll's cave. The troll Carrot, orange-colored and grumpy, tells them that he has they key, but is unwilling to return it unless they get his special dipper from the dwarf who stole it. Flappy asked where can they find the dwarf, and Carrot points them to the direction of the dwarf's tower. A howling tunnel leads the way to the tower, and Flappy and Rosy tried to go flying in to no avail since the wind blowing out was too strong. Flappy decided to sing a song to attract anyone who can help them; soon enough her outstanding voice attracted a villager named Morty, who showed them a secret rock to press to stop the wind from blowing so they can get in.
After getting in, the dwarf named Sneezy refused to give the special dipper back. Rosy tried to reason with the dwarf to return the dipper but failed. Flappy sang a song to change the mood of the dwarf; it worked and he told them that he would gladly return the troll's dipper if they give him another one. So with a wave of her magic wand and the words, "Abracadabra, dipper," Rosy made him a nice new dipper. Sneezy was delighted and gave back Carrot's dipper. Rosy and Flappy returned to Carrot's cave to give his dipper back; he in turn gave back the key. Swiftly, the two made haste to return to the dam with the key, and they made it back in time to Rosy's garden to water the plants before any of them got wilted.
King Peacock tells the princess the way to the troll's cave is long and winding, but there is a short cut that she can take, through the dark forest. Not wanting to go through the scary forest, Rosy and her friend Flappy the Butterfly took the long route, despite the King's advice that it will take them a long time to get to the troll's cave with that route. Taking the long road might delay the princess, and the plants in the garden might die if they don't get water soon enough.
After a long and uneventful journey, the duo finds the troll's cave. The troll Carrot, orange-colored and grumpy, tells them that he has they key, but is unwilling to return it unless they get his special dipper from the dwarf who stole it. Flappy asked where can they find the dwarf, and Carrot points them to the direction of the dwarf's tower. A howling tunnel leads the way to the tower, and Flappy and Rosy tried to go flying in to no avail since the wind blowing out was too strong. Flappy decided to sing a song to attract anyone who can help them; soon enough her outstanding voice attracted a villager named Morty, who showed them a secret rock to press to stop the wind from blowing so they can get in.
After getting in, the dwarf named Sneezy refused to give the special dipper back. Rosy tried to reason with the dwarf to return the dipper but failed. Flappy sang a song to change the mood of the dwarf; it worked and he told them that he would gladly return the troll's dipper if they give him another one. So with a wave of her magic wand and the words, "Abracadabra, dipper," Rosy made him a nice new dipper. Sneezy was delighted and gave back Carrot's dipper. Rosy and Flappy returned to Carrot's cave to give his dipper back; he in turn gave back the key. Swiftly, the two made haste to return to the dam with the key, and they made it back in time to Rosy's garden to water the plants before any of them got wilted.
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