Ok, first step into adapting the Eberron into Fate is incorporating classes ("professions") and races into Fate. What Fate system toolkit has suggested is that to put skills in predetermined positions in the pyramid, add a class specific aspect or two, and add stunts that are only available to whoever are in that profession. For this post, I will tackle the first four classic DnD classes: fighter, thief, mage, and cleric. I have determined that each should have the following predetermined skills in their pyramids:
Fighter
+4 Fight
+3 Athletics or Physique, 1 other skill
+2 Shoot or Provoke, 2 other skills
+1 any 4 skills
This is a no-brainer. I lifted this from the Fate system toolkit, and it makes sense. The only thing that bothers me is that what if the player wants an archer instead of normal, sword and board, fighter? Perhaps I should try to "stat-up" a ranger next post.
Thief
+4 Burglary or Stealth
+3 Athletics or Deceive, 1 other skill
+2 Fight or Provoke, 2 other skills
+1 any 4 skills
Something from the system toolkit, with some modifications. Did the writers miss the Burglary skill or something?! So I opted to add Burglary on the pyramid top, move Deceive and Provoke down the ladder, and rid Shoot out.
Mage
+4 Lore
+3 Will or Investigate, 1 other skill
+2 Resources or Deceive, 2 other skills
+1 any 4 skills
A bit of a tough mind exercise for me. I can't seem to find enough skills to fill this class pyramid out. I settled for Resources and Deceive at +2 -- wizards should earn a lot, and they would know how to be good deceivers to pull off their craft, neh?
Cleric
+4 Empathy or Rapport
+3 Lore or Investigate, 1 other skill
+2 Contacts or Will, 2 other skills
+1 any 4 skills
Lastly, the ever useful cleric. More literally "priestly" rather than "combat medic-like". Seems odd that there is no Medicine skill; perhaps I should add this skill to my Fate game?
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